<3
<3...
Thanks for letting me be the first 2 see this.
Fucken awesome
Funny as
<3
-Squid
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<3
<3...
Thanks for letting me be the first 2 see this.
Fucken awesome
Funny as
<3
-Squid
k
Hahaha XD
Nice animation. Great drawings.
So simple yet so good. Funny cartoon!
-Squid
...
Guys...
Try to stay away from the mic when voice-acting, so you don't blow into it or anything...
Take a little time to draw your Backgrounds first...
Same goes for characters
Put in a little animation too, flash is for animation right?
Please take these tips into mind when making your next movie and it will definately be better XD
-Squid
Meh...
I know this is a very good submission, a lot of work went into this but i really just didn't like it. The song selection i don't think was very good, maybe some rock songs? it is a game about rock. Some songs weren't very in sync with the music and when you missed some in a song, even if you get the rest almost perfectly it says you've missed them. But it was a great game it kept me enjoyed for a minute or two. Maybe next time work on the timing of the songs and/or pick better songs :D
-Squid
It's hard to pick good songs because most of them from the audio portal are freakin' techno. But I tried my best and 4 of the songs here are rock. Thanks for liking it though.
hahaha XD
Nice game
Kept me entertained! :)
I love <3 how it keeps getting shakier with the eye drops...real confusing and hard.
Funny story line too. That's like supermum lol.
7/10 - 4/5 :)
-Squid
This is incredible. I would love to know how you get such lovely, evolving pads
The trick is in delays with high feedback, allowing you to layer lots of single notes or small details over each other, gradually building up a rich texture. The more dynamic range and subtlety you have with your sound source, the 'deeper' you can make the texture. There are a few layers like that in this piece, a couple of examples being a texture masterfully performed by Luke Bozzetto on guitar and delay pedal, and a texture built up of marimba samples played on a keyboard. By using feedback settings on the delay which are slightly less than 'full', you can find a sweet-spot in which the texture you have created so far will decay at a rate matching the new texture you are building as you add more notes, resulting in an organically morphing or shifting texture.
Nice
I liked it!
The mixing is really well done, although I think the drums could possibly be a little more prominent (that's just a matter of taste though, really)
You definitely succeeding in emulating the madeon/mord fustang kind of sound, my only suggestion in this regard would be to tighten up some of the more detuned synths.
4/5
8/10
cheers, man, yeah, I'm thinking probably compress the kick and snare a bit more, and push the volume up, then EQ the synth down a bit. Also I might change up the brigdey section, it's not particularly amazing eh.
I enjoyed this quite a lot
I think the textures of the sound complement each other perfectly. In conjuction with the chord progression, they really create an awesome, mellow vibe.
It sounds very well mixed and there isn't too much I can say about it subjectively, either. My only suggestion would be to increase the length and maybe add some more variety in there (percussion-wise, perhaps?).
You've got yourself a fine track, thanks for sharing it...
9/10
5/5
p.s. im going to shamelessly promote my track 'void' here if you wouldn't mind taking a geeze and possibly leaving some lines. thanks.
Age 30, Male
Student
Australia
Joined on 10/15/03